
The AlphaGen Sports Training brand takes pride in improving the performance of their trainees with one-on-one basketball training sessions.
The brand's exclusivity to Bay Area residents has allowed for it to grow popular in the local basketball community, but how can AlphaGen expand and reach new markets?
In this case study, I've designed a product that will take the AlphaGen brand into the digital space.

My role
UX Designer
UI Designer
Team
Independent Project
My key contributions
Project management
Concept ideation
Competitive Analysis
Prototyping
Wireframing
User Research
Final Product Design
Tools Used
Figma
Adobe Illustrator
Adobe Photoshop
After Effects
Duration
8 weeks
The Intro
AlphaGen is a brand that provides basketball skills and performance training to youth ages 7+.
Currently, the company has a small staff based in Mount Diablo Valley in the San Francisco Bay Area.

What is AlphaGen Sports Training?

Empathize
Problem Statement
AlphaGen's current training sessions are only offered in person, and the brand's exclusivity blocks them from new opportunities.
Design a digital product that allows the skills training brand to reach new clients.
Solution
Empathize Specify Ideate Finalize Verify
Process





Problem statement
Research Plan
Competitive Analysis
User Insights
Define Personas
Feature Prioritization
App Functionality
Challenge
Brainstorm
Task Flows
Lo-fi Wireframes
Paper Prototype Testing
Feedback
Style guide
Hi-fi wireframes
Prototype Testing
Research Plan
I researched top performing basketball training apps to build a list of competitors and study what users love and hate about the apps.
Competitive analysis
94 FT of GAME
AlphaGen is a brand that provides basketball skills and performance training to youth ages 7+.
Currently, the company has a small staff based in Mount Diablo Valley in the San Francisco Bay Area.
What is AlphaGen Sports Training?


Hoops: AI Basketball Training


HomeCourt: Basketball Training

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Research Plan
I researched top performing basketball training apps to build a list of competitors and study what users love and hate about the apps.
Competitive analysis

94 FT of GAME
Strengths
Weaknesses
Opportunities
Threats
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4.8 Rating
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Lakers coach
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150+ drills
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All content is behind a paywall
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Lack of content
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Can't find past sessions
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User interface issues
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Improve content by including free "Play of the Day"
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Create "library" of completed sessions
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The famous coach entices users
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Partnerships with professionals and basketball facilities



Hoops: AI Basketball Training
Strengths
Weaknesses
Opportunities
Threats
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4.3 Rating
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Uses AI to detect movement
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Super glitchy
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Needs simplification
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Simplify the app by allowing users to track their progress over time instead of capturing "score" after trainingsessions in real time.
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We don't have ai technology to track shots

.png)
HomeCourt: Basketball Training
Strengths
Weaknesses
Opportunities
Threats
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4.7 Rating
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Special effects
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Training videos include pros
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Inaccuracies
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Inconsistent information
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Glitches during setup
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No special effects. Design app for the serious athlete, not the gamer.
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Simplify setup.
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The "interactive" feature sells users
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Partnerships with professionals also entices users
What are the key user insights?
Lack of content
Inaccuracy when capturing movement in real time.
Difficult setup. We need simplicity!
The app needs an archive feature to review past lessons




User Insights
94 FT OF GAME



HOOPS: AI BASKETBALL TRAINING



HOME COURT: BASKETBALL TRAINING



Feature Prioritization
Simplify it
The AI's inability to capture user movements accurately in real time was a common complaint. I removed the idea of capturing real time movements and focused on the serious athlete willing to develop and track progress over time. The app includes timed drills, plays, and other video content that the end user can revisit as many times as needed.
Organization
Reviewing old lessons shouldn't be difficult. I created a feature that allows users to toggle between current and past sessions quickly.
Improve content
The competitor apps added special effects during training sessions that resemble a gaming experience. AlphaGen's content will focus on opponent-facing drills and scenarios that will prep users for game time in real life.
What are the key functions?
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Self-paced training sessions.
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Users can control how they learn and can repeat lessons as needed.
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Keeps record of progress
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The vault allows users to go back in time to review and measure growth.
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Prepares you for game time
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AlphaGen prioritizes serious athletes and users will learn skills, shooting drills, and plays.
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Challenge
There are already plenty of basketball training apps. What makes AlphaGen different?
How might we
help users measure growth?
How might we
How might we
encourage competitive aspect with opponent-facing content?
provide a virtual training experience that feels like an in-person experience?
Ideation
My ideation process consisted of defining task flows before creating rough draft sketches of what the app looks like while completing a simple task
Task flow illustrating the process of checking the Play of the Day

Sketches
After defining task flows, I fleshed out the idea with some rough sketches that show each screen for each step.

Lo-fi wireframing
I then took my sketches into figma and began the process of designing low fidelity wireframes.
.png)
Hi-fi wireframing
Using Figma, Photoshop, and After Effects, the final step of my design process was to add the AlphaGen app's brand identity and create a mockup of the high-fidelity wireframes to show what the AlphaGen app would look like in action.
